A sample lesson plan

Grammar: The War Game

- named after the simple card game for 2 players where you split a deck of 52 cards into 2 piles of 26 and give one deck to one player and the other deck to the other player. The two players then turn over the top card on their pile and whoever draws the higher card gets to keep both cards.

In this grammar game, the rules are even easier.

The material for this game has been prepared. There are two sets of cards: the first set is one of irregular verbs, such as eat, take, drive, etc. (In my version, these cards are yellow.) The second set is of adverbs of time or time phrases, such as usually, in general, when my mother arrived, while my sister was getting dressed, today, at 7.17 am yesterday morning, etc. (In my version, these cards are blue.)

{Lonny can send the material necessary for this game as an e-mail attachment.}

This game is a follow-on from the second part of the Matches, Birthday Cakes and Dynamite Game, in the previous lesson. The aim of it is for the students to make questions out of the two cards that are drawn.

You get everyone down on the ground in a circle and you have the two decks in front of you. You turn over the top card of each deck and end up with, for example, write and today. You model the first question, for example "What have you written today?" or "What will you write today?" And just maybe, "What are you writing today?"

You then draw two cards and give them to the pupil to your left. In this instance, I do a bit of cheating and make sure that the student gets a fairly easy two cards, such as drive and now. Either they or their classmates will quite quickly get to "What are you driving now?" or, even better, "Where are you driving now?" I might then "cheat" a little bit more by giving the second student something like eat and usually, so that the game is progressive and predictable and so that they catch on to the rules before it gets tricky. My third situation might be another Present Progressive, at the moment, for example or a Future - which everyone seems to find quite easy. And then a Past Simple or two and only then Present Perfects. I always save the Past Progressives for the end of the game, when the rest is clear and I leave the Present Perfect Progressives completely out - they really aren't necessary at this point.

You go around a maximum of two full times: even if not everyone is cottoning on, it doesn't matter. You are at least putting your finger on what they aren't clear about for them to delimit their confusion. But the game mustn't become heavy. It's better to come back to it two days later than to belabour it.

Having said the above and advised against belabouring, I use the game for a lot of "theatrical and caricatured anchoring" (I just made that expression up). If someone keeps getting Present Perfect constructions wrong by asking questions like "Where do you go this week?" instead of "Where have you gone this week?" and "What do you buy since June?" rather than "What have you bought since June?", I make a point of giving them ALL of the Present Perfects that come up the next 3 or 4 times. I'll turn over a since Christmas and say "Oh!!! This one is for Paul! I know he's going to get it wrong! I bet he'll say "What do you eat since Christmas?" Let's see if he does. (And then pretending that Paul couldn't have heard what I've just said, I turn to Paul and say "Paul! I have a very, very special one for you! Ha, ha, ha!" And when Paul inevitably gets it right, because he has understood and been warned against the mistake - or because the others start helping him - I look really disappointed and say, "Ohhhhhh..... That wasn't any fun. Hmmmm. I have to find something else that's fun."

While this seems to go completely against traditional concepts of being nice, it is very effective and actually raises the students self-confidence and leaves him or her with better self-esteem - and more independence, since the situation engineered pits him or her against the teacher in a totally non-threatening way and s/he comes out on top.

If, for whatever reason, the students gets the answer wrong as the teacher predicted s/he would, then the teacher must stay in character and say "That was so much fun! Thank you. Ha, ha, ha!" (a sort of perverse but theatrically diabolical laugh that is too silly to be taken seriously). And all the students will explain to the student what was wrong and the student will get it right the next time - which is, of course, just as soon as you draw another card like for three years, which requires the Present Perfect. And then the same routine, again. It almost always works: the student gets the right answer and the whole group cheers. If it doesn't, then you immediately revert to a more helpful, caring teacher role and say something incredibly simple like "If it's both Past and Present, you use have or has and then Column Three - The Past. It always works" - and then you move on and leave it. Give the Present Perfects to other students and then, as a supportive coach, whisper to the student with the Present Perfect problem, "You'll see: he's going to use a have and the third form of the verb. Let's see if he gets it right."


text songs 1 exchange office song 2 finding somewhere joke 1 post office

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