click for a closer view
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This
approach to describing curves originated with
the French mathematician Pierre
Bézier (1910-1997), in his work
of developing 3D models for Renault cars; and
the curves still bear his name. Prof.
Brian Barsky gives a
drawing
made by Prof. Bézier himself:
click
for an animation, 70 Kb
image"Chinese
Opera",
from Adobe Illustrator 8, Sample Art
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Unlike
a bitmap, or pixel-based, image, a vector image
is described by paths and points, conveyed by
the author's computer as a description of the
angle of each curve, of how
long, proportionally, it continues before changing
direction, and
so on.
The
reader's computer reads that information and
presents the design as it was described, keeping
the same proportions at any size, and making
a shape which always looks as smooth as the
software can get the screen to show, or the
printer to print.
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